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Animation

Game Dev

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Graduation work while studying at AIT. This is an action-adventure. FPS game, the game mechenics and freatures: Crouch stealth, Open Portal, Dimension travel, Interacting with Objects.

A contest to create a web game within 48 hours using only the game assets provided by Kenny, with the theme "Rotation". Responsible for animation and visualization, through this project, I have learned how to achieve desired results quickly and collaboratively in a short time.

This is a shumup game function test. You can get more gold coins by shooting the airship. Each type of airship has a different value and therefore they have different properties.

This is a sandbox game made during the AIT school. You can reach the next level by touching a switch. The core mechanic of the game is: laser.

This is a sandbox game where you can walk around the map at will, looking for organs to open the door to the next level. Game mechanics: rotating organs, laser trigger organs.

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